Game Anim Video Game Animation Explained
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Author : Jonathan Cooper
Publisher : CRC Press
Release Date : 2021-04-19
ISBN 13: 1000357805
Total Pages : 307 pages
Rating : 4.0/5 (3 users)
Read and Download Jonathan Cooper book Game Anim in PDF, EPub, Mobi, Kindle online. Free book TGame Anim. This book was released on 2021-04-19 with total page 307 pages. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author : Jonathan Cooper
Publisher : CRC Press
Release Date : 2019-01-14
ISBN 13: 1351602454
Total Pages : 437 pages
Rating : 4.3/5 (516 users)
Read and Download Jonathan Cooper book Game Anim: Video Game Animation Explained in PDF, EPub, Mobi, Kindle online. Free book TGame Anim: Video Game Animation Explained. This book was released on 2019-01-14 with total page 437 pages. Book excerpt: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Release Date : 2021-05-24
ISBN 13:
Total Pages : 1173 pages
Rating : 4.2/5 (161 users)
Read and Download Mark J. P. Wolf book Encyclopedia of Video Games [3 volumes] in PDF, EPub, Mobi, Kindle online. Free book TEncyclopedia of Video Games [3 volumes]. This book was released on 2021-05-24 with total page 1173 pages. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Author : Jørgen Bruhn
Publisher : Routledge
Release Date : 2021-11-17
ISBN 13: 1000513971
Total Pages : 298 pages
Rating : 4.0/5 (5 users)
Read and Download Jørgen Bruhn book Intermedial Studies in PDF, EPub, Mobi, Kindle online. Free book TIntermedial Studies. This book was released on 2021-11-17 with total page 298 pages. Book excerpt: Intermedial Studies provides a concise, hands-on introduction to the analysis of a broad array of texts from a variety of media – including literature, film, music, performance, news and videogames, addressing fiction and non-fiction, mass media and social media. The detailed introduction offers a short history of the field and outlines the main theoretical approaches to the field. Part I explains the approach, examining and exemplifying the dimensions that construct every media product. The following sections offer practical examples and case studies using many examples, which will be familiar to students, from Sherlock Holmes and football, to news, vlogs and videogames. This book is the only textbook taking both a theoretical and practical approach to intermedial studies. The book will be of use to students from a variety of disciplines looking at any form of adaptation, from comparative literature to film adaptations, fan fictions and spoken performances. The book equips students with the language and understanding to confidently and competently apply their own intermedial analysis to any text.