Download Warhammer Online PDF

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ISBN 13:
Total Pages : 222 pages
Rating : 4.:/5 (692 users)

Read and Download Alan Merrett book Warhammer Online in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online. This book was released on 2008 with total page 222 pages. Book excerpt:

Download Warhammer Online PDF

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ISBN 13: 9780761560074
Total Pages : 196 pages
Rating : 4.5/5 (6 users)

Read and Download Mike Searle book Warhammer Online in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online. This book was released on 2008 with total page 196 pages. Book excerpt: • Exclusive in-game item code for The Adventurer's Handbook! • Detailed maps labeled with points of interest • Realm vs. Realm and Scenario maps with tips on dominating the enemy • Lair and dungeon maps with strategies and boss abilities • Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Download Warhammer Online: Age of Reckoning PDF

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Publisher : Prima Lifestyles
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ISBN 13: 9780761559276
Total Pages : 340 pages
Rating : 4.5/5 (592 users)

Read and Download Michael Searle book Warhammer Online: Age of Reckoning in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online: Age of Reckoning. This book was released on 2008 with total page 340 pages. Book excerpt: Exclusive in-game item for that extra edge while leveling Detailed maps labeled with points of interest Realm vs. Realm (RvR) tips from the experts In-depth class section written by gamers, for gamers Tips for creating and leveling a guild Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Download Warhammer Online PDF

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Publisher : Tebbo
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ISBN 13: 9781742443973
Total Pages : 156 pages
Rating : 4.4/5 (439 users)

Read and Download Lance Isler book Warhammer Online in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online. This book was released on 2010 with total page 156 pages. Book excerpt: Immerse yourself completely in the Warhammer Online: Age of Reckoning Gameplay with this in-depth context guide. Context, history, background, plot, production, design, development, coverage, characters, setting, and gameplay is all covered in this extensive book that will make sure you get the most out of your Warhammer Online: Age of Reckoning experience. This book covers the world that is Warhammer Online: Age of Reckoning with these in-depth context detail chapters: Warhammer Online: Age of Reckoning, Mythic Entertainment, Electronic Arts, Mark Jacobs (video game designer), Paul Barnett (video game designer), Jeff Hickman, Gamebryo, MMORPG, Games Workshop, Warhammer Fantasy (setting), Realm versus Realm, Dark Age of Camelot, Dwarfs (Warhammer), The Empire (Warhammer), Sigmar, Reiksguard, High Elves (Warhammer), Orc & Goblin, Chaos (Warhammer), Norsca, Dark Elves (Warhammer), Greenskins, Dwarf (Warhammer), Orcs & Goblins, Warhammer Fantasy Battles, Warhammer Fantasy Roleplay Topic relevant selected content from the highest rated wiki entries, typeset, printed and shipped, combine the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the Wikimedia Foundation to support their mission.

Download The Militarization of Childhood PDF

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Publisher : Springer
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ISBN 13: 113700214X
Total Pages : 297 pages
Rating : 4.1/5 (37 users)

Read and Download J. Beier book The Militarization of Childhood in PDF, EPub, Mobi, Kindle online. Free book TThe Militarization of Childhood. This book was released on 2011-11-16 with total page 297 pages. Book excerpt: In its various manifestations, the campaign to end child soldiering has brought graphic images of militarized children to popular consciousness. In the main, this has been a campaign that has seemed to speak to African contexts without as much reflection on the myriad ways in which the lives of children are militarized in advanced (post)industrial societies. Proceeding from this quite striking omission, the contributors to this volume move beyond the usual focus on the global South. Making what will be an important contribution to a much needed critical turn in the vast and still rapidly growing child soldier literature, they address multifarious ways in which childhood is militarized beyond the global South through enactments of militarism that have drawn much less in the way of critical inquiry.

Download Virtual Lives PDF

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Publisher : Bloomsbury Publishing USA
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ISBN 13: 1598845861
Total Pages : 286 pages
Rating : 4.5/5 (988 users)

Read and Download James D. Ivory Ph.D. book Virtual Lives in PDF, EPub, Mobi, Kindle online. Free book TVirtual Lives. This book was released on 2012-01-06 with total page 286 pages. Book excerpt: This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Download The Routledge Companion to Global Internet Histories PDF

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Publisher : Taylor & Francis
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ISBN 13: 1317607651
Total Pages : 548 pages
Rating : 4.3/5 (176 users)

Read and Download Gerard Goggin book The Routledge Companion to Global Internet Histories in PDF, EPub, Mobi, Kindle online. Free book TThe Routledge Companion to Global Internet Histories. This book was released on 2017-02-17 with total page 548 pages. Book excerpt: The Routledge Companion to Global Internet Histories brings together research on the diverse Internet histories that have evolved in different regions, language cultures and social contexts across the globe. While the Internet is now in its fifth decade, the understanding and formulation of its histories outside of an anglophone framework is still very much in its infancy. From Tunisia to Taiwan, this volume emphasizes the importance of understanding and formulating Internet histories outside of the anglophone case studies and theoretical paradigms that have thus far dominated academic scholarship on Internet history. Interdisciplinary in scope, the collection offers a variety of historical lenses on the development of the Internet: as a new communication technology seen in the context of older technologies; as a new form of sociality read alongside previous technologically mediated means of relating; and as a new media "vehicle" for the communication of content.

Download Conference Proceedings of The Philosophy of Computer Games 2008 PDF

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Publisher : Universitätsverlag Potsdam
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ISBN 13: 3940793493
Total Pages : 344 pages
Rating : 4.9/5 (47 users)

Read and Download Stephan Günzel book Conference Proceedings of The Philosophy of Computer Games 2008 in PDF, EPub, Mobi, Kindle online. Free book TConference Proceedings of The Philosophy of Computer Games 2008. This book was released on 2009 with total page 344 pages. Book excerpt: This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

Download Pop Culture in Europe PDF

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Publisher : Bloomsbury Publishing USA
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ISBN 13:
Total Pages : 370 pages
Rating : 4.2/5 (161 users)

Read and Download Juliana Tzvetkova book Pop Culture in Europe in PDF, EPub, Mobi, Kindle online. Free book TPop Culture in Europe. This book was released on 2017-10-12 with total page 370 pages. Book excerpt: A fascinating survey of popular culture in Europe, from Celtic punk and British TV shows to Spanish fashion and Italian sports. From One Direction and Adele to Penelope Cruz and Alexander Skarsgard, many Europeans are becoming household names in the United States. This ready-reference guide covers international pop culture spanning music, literature, movies, television and radio, the Internet, sports, video games, and fashion, from the mid-20th century through the present day. The organization of the book—with entries arranged alphabetically within thematic chapters—allows readers to quickly find the topic they are seeking. Additionally, indexing allows for cross-cultural comparisons to be made between pop culture in Europe to that of the United States. An extensive chronology and lengthy introduction provide important contextual information, such as the United States' influence on movies, music, and the Internet; the effect of censorship on Internet and social media use; and the history of pop culture over the years. Topics feature key musicians, songs, books, actors and actresses, movies and television shows, popular websites, top athletes, games, clothing fads and designers, and much more.

Download Game Design Foundations PDF

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Publisher : Jones & Bartlett Publishers
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ISBN 13: 0763782742
Total Pages : 400 pages
Rating : 4.7/5 (637 users)

Read and Download Roger Pedersen book Game Design Foundations in PDF, EPub, Mobi, Kindle online. Free book TGame Design Foundations. This book was released on 2009-06-23 with total page 400 pages. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Download Gaming and Cognition: Theories and Practice from the Learning Sciences PDF

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Publisher : IGI Global
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ISBN 13: 161520718X
Total Pages : 405 pages
Rating : 4.6/5 (152 users)

Read and Download Van Eck, Richard book Gaming and Cognition: Theories and Practice from the Learning Sciences in PDF, EPub, Mobi, Kindle online. Free book TGaming and Cognition: Theories and Practice from the Learning Sciences. This book was released on 2010-05-31 with total page 405 pages. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Download Vintage Games PDF

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Publisher : CRC Press
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ISBN 13: 1136137580
Total Pages : 409 pages
Rating : 4.1/5 (361 users)

Read and Download Bill Loguidice book Vintage Games in PDF, EPub, Mobi, Kindle online. Free book TVintage Games. This book was released on 2012-08-21 with total page 409 pages. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Download The Video Games Textbook PDF

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Publisher : CRC Press
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ISBN 13: 1000868222
Total Pages : 751 pages
Rating : 4.0/5 (8 users)

Read and Download Brian J. Wardyga book The Video Games Textbook in PDF, EPub, Mobi, Kindle online. Free book TThe Video Games Textbook. This book was released on 2023-06-13 with total page 751 pages. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Download The Entertainment Industry PDF

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Publisher : CABI
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ISBN 13: 1845935519
Total Pages : 399 pages
Rating : 4.8/5 (459 users)

Read and Download Stuart Moss book The Entertainment Industry in PDF, EPub, Mobi, Kindle online. Free book TThe Entertainment Industry. This book was released on 2010 with total page 399 pages. Book excerpt: Entertainment studies are an important emerging subject in tourism, and this introductory textbook provides a detailed overview of the entertainment industry discipline in order to prepare students for roles such as promoters, festival managers and technical support workers. Covering key aspects of entertainment by profiling individual sectors, each chapter is written by an expert working in the field and covers the history and background, products and segmentation, contemporary issues, micro and macro business, environmental influences, detailed case studies and future directions of that sector. It will be an essential text for undergraduate students in entertainment management, events management and related tourism subjects.

Download Fantasy Freaks and Gaming Geeks PDF

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Publisher : Rowman & Littlefield
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ISBN 13: 0762766786
Total Pages : 336 pages
Rating : 4.7/5 (627 users)

Read and Download Ethan Gilsdorf book Fantasy Freaks and Gaming Geeks in PDF, EPub, Mobi, Kindle online. Free book TFantasy Freaks and Gaming Geeks. This book was released on 2010-09-01 with total page 336 pages. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Download Encyclopedia of Play in Today's Society PDF

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Publisher : SAGE
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ISBN 13: 1412966701
Total Pages : 1033 pages
Rating : 4.4/5 (129 users)

Read and Download Rodney P. Carlisle book Encyclopedia of Play in Today's Society in PDF, EPub, Mobi, Kindle online. Free book TEncyclopedia of Play in Today's Society. This book was released on 2009-04-02 with total page 1033 pages. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Download Encyclopedia of Video Games [2 volumes] PDF

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Publisher : Bloomsbury Publishing USA
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ISBN 13:
Total Pages : 991 pages
Rating : 4.2/5 (161 users)

Read and Download Mark J. P. Wolf book Encyclopedia of Video Games [2 volumes] in PDF, EPub, Mobi, Kindle online. Free book TEncyclopedia of Video Games [2 volumes]. This book was released on 2012-08-16 with total page 991 pages. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.