Download Warhammer Online PDF

Author :
Publisher :
Release Date :
ISBN 13: 9780761560074
Total Pages : 196 pages
Rating : 4.5/5 (6 users)

Read and Download Mike Searle book Warhammer Online in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online. This book was released on 2008 with total page 196 pages. Book excerpt: • Exclusive in-game item code for The Adventurer's Handbook! • Detailed maps labeled with points of interest • Realm vs. Realm and Scenario maps with tips on dominating the enemy • Lair and dungeon maps with strategies and boss abilities • Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Download Warhammer Online: Age of Reckoning PDF

Author :
Publisher : Prima Lifestyles
Release Date :
ISBN 13: 9780761559276
Total Pages : 340 pages
Rating : 4.5/5 (592 users)

Read and Download Michael Searle book Warhammer Online: Age of Reckoning in PDF, EPub, Mobi, Kindle online. Free book TWarhammer Online: Age of Reckoning. This book was released on 2008 with total page 340 pages. Book excerpt: Exclusive in-game item for that extra edge while leveling Detailed maps labeled with points of interest Realm vs. Realm (RvR) tips from the experts In-depth class section written by gamers, for gamers Tips for creating and leveling a guild Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Download Beginning Lua with World of Warcraft Add-ons PDF

Author :
Publisher : Apress
Release Date :
ISBN 13: 1430223723
Total Pages : 500 pages
Rating : 4.4/5 (32 users)

Read and Download Paul Emmerich book Beginning Lua with World of Warcraft Add-ons in PDF, EPub, Mobi, Kindle online. Free book TBeginning Lua with World of Warcraft Add-ons. This book was released on 2009-12-19 with total page 500 pages. Book excerpt: If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You'll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You'll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you're a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!

Download GameAxis Unwired PDF

Author :
Publisher :
Release Date :
ISBN 13:
Total Pages : 84 pages
Rating : 4./5 ( users)

Read and Download book GameAxis Unwired in PDF, EPub, Mobi, Kindle online. Free book TGameAxis Unwired. This book was released on 2008-08 with total page 84 pages. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Download GameAxis Unwired PDF

Author :
Publisher :
Release Date :
ISBN 13:
Total Pages : 86 pages
Rating : 4./5 ( users)

Read and Download book GameAxis Unwired in PDF, EPub, Mobi, Kindle online. Free book TGameAxis Unwired. This book was released on 2008-11 with total page 86 pages. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Download eSports Book. Edition 2007 PDF

Author :
Publisher : Top Ideas
Release Date :
ISBN 13: 9783950234602
Total Pages : 156 pages
Rating : 4.2/5 (346 users)

Read and Download Nescho Topalov book eSports Book. Edition 2007 in PDF, EPub, Mobi, Kindle online. Free book TeSports Book. Edition 2007. This book was released on 2007 with total page 156 pages. Book excerpt:

Download Virtual Lives PDF

Author :
Publisher : Bloomsbury Publishing USA
Release Date :
ISBN 13: 1598845861
Total Pages : 286 pages
Rating : 4.5/5 (988 users)

Read and Download James D. Ivory Ph.D. book Virtual Lives in PDF, EPub, Mobi, Kindle online. Free book TVirtual Lives. This book was released on 2012-01-06 with total page 286 pages. Book excerpt: This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Download Encyclopedia of Virtual Communities and Technologies PDF

Author :
Publisher : IGI Global
Release Date :
ISBN 13: 1591407974
Total Pages : 620 pages
Rating : 4.5/5 (914 users)

Read and Download Dasgupta, Subhasish book Encyclopedia of Virtual Communities and Technologies in PDF, EPub, Mobi, Kindle online. Free book TEncyclopedia of Virtual Communities and Technologies. This book was released on 2005-10-31 with total page 620 pages. Book excerpt: "This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.

Download GameAxis Unwired PDF

Author :
Publisher :
Release Date :
ISBN 13:
Total Pages : 86 pages
Rating : 4./5 ( users)

Read and Download book GameAxis Unwired in PDF, EPub, Mobi, Kindle online. Free book TGameAxis Unwired. This book was released on 2008-11 with total page 86 pages. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Download The Entertainment Industry PDF

Author :
Publisher : CABI
Release Date :
ISBN 13: 1845935519
Total Pages : 399 pages
Rating : 4.8/5 (459 users)

Read and Download Stuart Moss book The Entertainment Industry in PDF, EPub, Mobi, Kindle online. Free book TThe Entertainment Industry. This book was released on 2010 with total page 399 pages. Book excerpt: Entertainment studies are an important emerging subject in tourism, and this introductory textbook provides a detailed overview of the entertainment industry discipline in order to prepare students for roles such as promoters, festival managers and technical support workers. Covering key aspects of entertainment by profiling individual sectors, each chapter is written by an expert working in the field and covers the history and background, products and segmentation, contemporary issues, micro and macro business, environmental influences, detailed case studies and future directions of that sector. It will be an essential text for undergraduate students in entertainment management, events management and related tourism subjects.

Download Encyclopedia of Play in Today's Society PDF

Author :
Publisher : SAGE
Release Date :
ISBN 13: 1412966701
Total Pages : 1033 pages
Rating : 4.4/5 (129 users)

Read and Download Rodney P. Carlisle book Encyclopedia of Play in Today's Society in PDF, EPub, Mobi, Kindle online. Free book TEncyclopedia of Play in Today's Society. This book was released on 2009-04-02 with total page 1033 pages. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Download Pop Culture in Europe PDF

Author :
Publisher : Bloomsbury Publishing USA
Release Date :
ISBN 13:
Total Pages : 370 pages
Rating : 4.2/5 (161 users)

Read and Download Juliana Tzvetkova book Pop Culture in Europe in PDF, EPub, Mobi, Kindle online. Free book TPop Culture in Europe. This book was released on 2017-10-12 with total page 370 pages. Book excerpt: A fascinating survey of popular culture in Europe, from Celtic punk and British TV shows to Spanish fashion and Italian sports. From One Direction and Adele to Penelope Cruz and Alexander Skarsgard, many Europeans are becoming household names in the United States. This ready-reference guide covers international pop culture spanning music, literature, movies, television and radio, the Internet, sports, video games, and fashion, from the mid-20th century through the present day. The organization of the book—with entries arranged alphabetically within thematic chapters—allows readers to quickly find the topic they are seeking. Additionally, indexing allows for cross-cultural comparisons to be made between pop culture in Europe to that of the United States. An extensive chronology and lengthy introduction provide important contextual information, such as the United States' influence on movies, music, and the Internet; the effect of censorship on Internet and social media use; and the history of pop culture over the years. Topics feature key musicians, songs, books, actors and actresses, movies and television shows, popular websites, top athletes, games, clothing fads and designers, and much more.

Download Conference Proceedings of The Philosophy of Computer Games 2008 PDF

Author :
Publisher : Universitätsverlag Potsdam
Release Date :
ISBN 13: 3940793493
Total Pages : 344 pages
Rating : 4.9/5 (47 users)

Read and Download Stephan Günzel book Conference Proceedings of The Philosophy of Computer Games 2008 in PDF, EPub, Mobi, Kindle online. Free book TConference Proceedings of The Philosophy of Computer Games 2008. This book was released on 2009 with total page 344 pages. Book excerpt: This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

Download Brand Avatar PDF

Author :
Publisher : Springer
Release Date :
ISBN 13: 0230233716
Total Pages : 187 pages
Rating : 4.2/5 (32 users)

Read and Download Alycia de Mesa book Brand Avatar in PDF, EPub, Mobi, Kindle online. Free book TBrand Avatar. This book was released on 2009-02-27 with total page 187 pages. Book excerpt: Virtual worlds such as Second Life, have millions of users worldwide. Virtual world "residents" wield huge purchasing power, and use real money in the online economies. Companies as diverse as Adidas, Jean-Paul Gaultier, and MTV have plunged into these unchartered waters to give their brands a virtual presence, using varied strategies.

Download Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends PDF

Author :
Publisher : IGI Global
Release Date :
ISBN 13: 1605663697
Total Pages : 938 pages
Rating : 4.6/5 (56 users)

Read and Download Dumova, Tatyana book Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends in PDF, EPub, Mobi, Kindle online. Free book THandbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends. This book was released on 2009-07-31 with total page 938 pages. Book excerpt: "This book explores the origin, structure, purpose, and function of socially interactive technologies known as social software"--Provided by publisher.

Download Advances in Computer Entertainment PDF

Author :
Publisher : Springer
Release Date :
ISBN 13: 3642342922
Total Pages : 599 pages
Rating : 4.6/5 (423 users)

Read and Download Anton Nijholt book Advances in Computer Entertainment in PDF, EPub, Mobi, Kindle online. Free book TAdvances in Computer Entertainment. This book was released on 2012-10-12 with total page 599 pages. Book excerpt: This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Download Digital Death PDF

Author :
Publisher : Bloomsbury Publishing USA
Release Date :
ISBN 13:
Total Pages : 345 pages
Rating : 4.2/5 (16 users)

Read and Download Christopher M. Moreman book Digital Death in PDF, EPub, Mobi, Kindle online. Free book TDigital Death. This book was released on 2014-10-20 with total page 345 pages. Book excerpt: This fascinating work explores the meaning of death in the digital age, showing readers the new ways digital technology allows humans to approach, prepare for, and handle their ultimate destiny. With DeadSocialTM one can create messages to be published to social networks after death. Facebook's "If I Die" enables users to create a video or text message for posthumous publication. Twitter _LIVESON accounts will keep tweeting even after the user is gone. There is no doubt that the digital age has radically changed options related to death, dying, grieving, and remembering, allowing people to say goodbye in their own time and their own unique way. Drawing from a range of academic perspectives, this book is the only serious study to focus on the ways in which death, dying, and memorialization appear in and are influenced by digital technology. The work investigates phenomena, devices, and audiences as they affect mortality, remembrances, grieving, posthumous existence, and afterlife experience. It examines the markets to which the providers of such services are responding, and it analyzes the degree to which digital media is changing views and expectations related to death. Ultimately, the contributors seek to answer an even more important question: how digital existences affect both real-world perceptions of life's end and the way in which lives are actually lived.